Classic Visualizer. Merging past and present technologies, Ambify for Mac also includes a classic visualizer. Stream music to your AppleTV, enjoy beautiful cover-art and simply control Ambify with your Apple Remote. IPEVO Visualizer for Mac & PC. I don't want Visualizer to ask me where I want to save every time I take a picture or video. MilkDrop for iOS! ProjectM is the most advanced music visualizer available in the App Store. It has the smoothest graphics, the most presets, and is the most responsive to music. ProjectM's built-in media player supports visualizing your iTunes Library! When no song is playing, projectM will automatically switch to visualizing microphone input. ProjectM is essentially a rewrite of MilkDrop with modern technologies. It is compatible with MilkDrop (.milk) presets. Features: - Built-In Media Player - Visualize your iTunes Libray! - Multi-Touch Interactive Visuals - Preset Browser - TV Out Support - AirPlay support - Auto-detects sound from Microphone and Built-In Media Player This is the Official projectM for iOS brought to you by the original projectM developers. WARNING: iTunes Match is not supported! EXo music visualizer is fully hardware accelerated and features a 2D procedural texture generation unit and a 3D scene description. It allow to mix both approach in the same environment. Currently it's running on Mac OS X and uses OpenGL for the acceleration. It uses PBuffer to create the procedural textures. In the future I will add support of pixel shaders, first for the procedural texture generation. ![]() ![]() It would also be fun to send real pictures in the rendering process. The camera movement can be improved in the description. The main motivation to work on this prototype is to see how far I can go with a mathematical What's New in eXo music visualizer. EXo music visualizer is fully hardware accelerated and features a 2D procedural texture generation unit and a 3D scene description. It allow to mix both approach in the same environment. Currently it's running on Mac OS X and uses OpenGL for the acceleration. It uses PBuffer to create the procedural textures. In the future I will add support of pixel shaders, first for the procedural texture generation. It would also be fun to send real pictures in the rendering process. The camera movement can be improved in the description. The main motivation to work on this prototype is to see how far I can go with a mathematical parser to build music visualization modules connected to hardware acceleration.
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March 2019
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